Wednesday, September 16, 2009

Episode 012: The Journey

Welcome back to LOTROCast! Boy do we have a BIG show for you today. It was one of the most fun to put together and I hope you enjoy the fruits of our labors.

In this content episode, we discuss the upcoming LOTRO Expansion and examine what it means to 'Journey' through Middle-Earth with guests Ivy and Paperbard.

You can find episode 012 on iTunes, the Zune Marketplace, and you can direct download using the toolbar to the right.

You can see LOTROCast's YouTube channel right over here, and you can check out Bain Ennorath by following this link.

You can find the SPECTACULAR website and blog The Road Goes Ever On by following this link.

You can join in on the discussion on the Bounty System at another excelent LOTRO blog, The LOTRO Chronicles. You can find the specific post here.

You can read about Atari's response to Turbine's lawsuit in this article. I'm not sure how much more we will follow it in the show, to be seems like it will quickly degenerate into a finger-pointing fight.


You can read Banaticus' thoughts on 'craft-a-holics' right here. I certainly wish I had his self control...

There is TONS of information about the upcoming expansion around the internet. Some great starting points are the official (somewhat lame, but I suppose that's what teasers are for) Teaser Site here and the LOTRO Official Forums here. The blogs I have listed to the right also have some pretty in-depth coverage of the expansion and we will cover it in plenty of detail between now and launch.

Finally, as mentioned in the show, if you are interested in helping out with a potential new podcast project in ADDITION TO LOTROCast (not instead of, at least for me) centered on Star Wars: The Old Republic, please contact me at


  1. "and you can direct download using the toolbar to the right."

    Um...sounds like a great episode Moor, except I can't download it until you actually add it to the toolbar. :(

  2. Yeah, that's one of those pain in the butt things that I've noticed. The toolbar to the right is fed directly from the RSS feed of the podcast, and it only refreshes every 30 minutes or so on this end. I see it is refreshed and ready for download now...I'll see if there is a setting I can change to get it on there quicker.

    Sorry about any issues that may have caused.

  3. And it was a great episode. Thank you for putting this together and sharing it with us.


  4. Paperbard here. I found the interview with Ivy very interesting. Sorry for being so long-winded! :P

  5. Great show guys! Again, thanks so much for having me. Like Paperbard, I cringed at my long-windedness!

    - Ivy

  6. Oh, you two. Don't worry about it! The interviews were fun to do and, hopefully, entartaining.

  7. thanks, great podcast really enjoyed it, you guys are vry much appreciated, all the best

  8. Excellent ep, the best yet I'd have to say. Long-winded? nonsense! I thoroughly enjoyed everyone's input and in fact have played the podcast several times to pick up on stuff missed first time through. TRGOE has been bookmarked on my browser since day one, love it!

  9. Crafting doesn't exist in Free-to-Play games? news to me. Otherwise, good show! Although I disagree with your guest's assessment of Dungeons and Dragons Online.

  10. I don't think it takes that much self control to not funnel money to alts. Your first character in the game has to pay for everything himself, because you don't have a higher level character, right? Well, the next alt, just play them the same way.

    As far as crafting goes, buy a few iron or lumber or whatever and ask around to find someone who can put it together for you -- It's a lot cheaper than trying to craft up on your own. Turbine designed crafting to be a time/money sink and they did a very good job designing it, if you know what I mean.

    Crafting is really an end-game activity, at least it is if you don't want to be poor. A level 35 with a horse and a higher level crafting implement can gather as much copper/tin in 30 minutes as a level 12 can in a few hours. After you hit end-game, though, I reccomend that everyone take up some crafting profession -- keep the cycle of crafters going.

  11. I personally love crafting, specifically farming and cooking. I agree totally that this is a time and money sink. I've spent more money than I like to admit leveling up some of those professions, but I hit a point when I realized that I was NOT getting the return I wanted from spending that money, so I started implimenting the alt-taboo.

  12. Crafting (as in creating usable items) is probably more of an end game type activity unless its something that you keep up and use regularly. Cooking and Jewelcrafting (hope tokens) are things everyone needs. So both are easy to level as you level. Some of the other crafting professions (weaponsmith, woodworking, etc...) take a lot of effort to level (getting raw mats, crafting components, crafting items) and usually results in a lot of items you don't use. However, if you can find a faction you can trade items to for rep it takes a little sting out of it (example trading Ceremonial Daggers to the Warden's of Anuminas).

    However I would encourage everyone to have a gathering profession. Even if you don't use the mat you can vendor or AH them. Its free money in a way because you always are coming across branches, ore nodes, leather etc... Plus it helps down the road when you want to return to a crafting prof.